Get ready to get moving, engage in 5 different challenges that will leave you breathless, mentally exhausted and wishing you had read a book instead! Can you feed cows, pop bubbles, deflect missiles, solve ancient mysteries and fend for yourself in the forest canopy? You better hope so.
All games support multiple players and teamwork!
Grab a pal ( or 3) and work together to conquer the challenges at the speed of friendship!
This project contains 5 unique single to multiplayer mini-games that are entirely controlled via the Microsoft Kinect.
Soapy
Bath time gone wild! Players have accidentally put waaaaay to much soap to their bath! Quickly pop bubbles to free breathable air. Players can use their hands, feet, or head! Snag 20 to move on.
Hay Hefter
Player must feed the 4 hungry cows by hefting the bales of hay using both hands. Notoriously difficult, but perfectly suited to team work. You know they’ll feed the cows, but you don’t know how. That’s the mystery!
Go Ape!
In a realistic simulation of jungle activity, the player must scavenge through the tree tops to collect sustenance. It’s almost like actually being an ape. This challenge is truly B-A-N-A-N-A-S.
Temple Tactics: Method Matching
Players hone their critical thinking skills by playing a randomly generated 36 tile game of match two in an ancient temple! What dark secrets will the player uncover? Will they have the mental fortitude to match all 18 pairs? Few have what it takes to solve this devilish riddle!
Array, Danger! Missile Blitz in Outer Space!
Players take control of the defense of a galactic vessel filled with outlaws on the run. Players must become the targeting computer and engage their shields to deflect incoming missiles and make the cargo drop before their shield integrity drops critically low! Exciting space chases are the name of the game in this fast paced weird version of pong!
Technical Details
This was created in the Processing IDE, using the library simpleOpenNI (for interfacing with the Microsoft Kinect) and Minim for playing music and sound effects. There is a significant bit of coding to make this work for multiple players, switch between different mechanics for different levels, play sounds, keep track of time, some vector math. There was also a significant amount of thought put into just how players would interact solely through the Kinect. A particularly challenging problem was the flipping of the tiles in the matching game, which works on independent thresholds for each player, comparing the Z value of their waists to the Z value of their hands, then checking for collision with a a card. There where also technical issues in the 2 handed heft in Hay Hefter, which required though about how to determine if 2 hands are touching and how to position the hay bale accurately between the players hands, and even more allow them to pass it back and forth.